Pause scene and go back to previous scene event

It would be similar to “Stop the scene and go back to the previous paused one” but instead it pauses the scene instead. This would be useful for someone out there.
Like me! I need to use a settings scene and a main scene, and I would like for the settings scene to retain all its changes by pausing. Yes, it’s still possible to retain features WITHOUT pausing the scene, but it makes your code a bit weirder to read, at least for me. It would be nice to have this event.
Is this actually a good feature?


I don’t quite understand the request.
Once you change to the settings scene, store the changes in global variables. Then, you can close the settings scene, and the changes will be retained.
When you load the settings scene, don’t forget to check for stored values before displaying default values.

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