Perfect Collisions with physical engine

Hello, I can not get perfect sprite collisions with transparent areas using the physical engine ,

I appreciate someone’s help

Web platform doesn’t support pixel-perfect collision detection :frowning:

Tank you!

Masks work with the physical engine ?? they have limits ?

No, but there is the possibility to define a physic mask (can be different from the standard collision mask) in physic behavior (only on the native platform).

Thank you very much for your help , I will use sprites invisible for collisions , can be a good solution ??