In a normal object, I can apply a force so that it moves in a certain angle.
Example: My rocket rotates on its axis. When I press a certain key, I add in it a force to move on the rocket.Angle().
But when I try to use this concept by applying force on an object with physical behavior, I can not apply force at a given angle, only on the X and Y axes.
How could I then make my rocket an object with physical behavior if I need to move toward the angle that I am facing.
I hope it’s possible to understand despite my bad english.