Physical collision of the object and its copy

Hello community. :wave:

I have 1 physical object that should be destroyed when it collides with a copy of itself.
But it doesn’t work. :neutral_face:

Help me to understand this issue.

I used the distance check.
I tried the collision of the physicist’s behavior.
I tried the usual collision. :point_down:

Here are the settings of my physical object :point_down:

I will be grateful for any tips on this issue

Hi @m0412

I tried your example and it seems to be working for me.
What’s not working for you and what happens when the objects collide?

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Are you trying to delete 1 object or both?

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Thank you. You have been very helpful. :tada: :tada: :tada:

I was at a dead end.

But when you wrote it, I looked at my code with a fresh eye and realized that I was using too many unnecessary variables for this object, which was interfering with it.
I made a simplified version and everything worked.


tried to delete both objects

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