Physics engine with distance joint, rope joint or?

Hi all,
I am trying to create a fishing net with the physics engine. I have connected dots (called Netdotx_x in my event sheet) to each other and then used the draw line (shape) between the dots. The problem is that the net won’t get straight at all. First I tried the “rope joint” and now the “distance joint”, but still the shape is distorted. See image below:

The code for each joint looks like this:

What can I do to make the fishing net have a more symetric shape? It doesn’t have to be totally symetric (since I am using the physics engine) but yet a bit straighter than this.

Cheers

Farid

Are you adding a distance joint every frame? Because those two events are unconditional. If so, that could be part of the problem.

Create the distance joints once (in a beginning of scene event), and do the drawing in a separate, unconditional event.

Ok, thanks for the advice! I’ll try that!

//Farid

Update:
Actually that didn’t work.
//F