I am trying to create a fishing net with the physics engine. I have connected dots (called Netdotx_x in my event sheet) to each other and then used the draw line (shape) between the dots. The problem is that the net won’t get straight at all. First I tried the “rope joint” and now the “distance joint”, but still the shape is distorted. See image below:
The code for each joint looks like this:
What can I do to make the fishing net have a more symetric shape? It doesn’t have to be totally symetric (since I am using the physics engine) but yet a bit straighter than this.