Physics force problem

Hi,

I’m encountering a peculiar issue with my game.

While I have made this game for test before and it works well, in this version I have some problems with physics.

The provided code incorrectly simulates the physics, exhibiting an unexpected force direction.

The interesting part is that some of the candies (balls) stop moving at the arrow place, as you can see above. Below, you can see the game:

Please inform me.

Thanks, Saeed

What does the physics behavior collision mask for the angled board look like? Are there any other physics objects? It looks like it’s either resting on a hidden object or the physics collision mask doesn’t match the object.

keith seem to be correct somehow.

If you look closely at the ball’s beginning trajectory, you can see that it doesnt have a straight trajectory. indicating that is is goin in the right direction but it hurts an invisible wall. this also explain why some get stuck at the middle

ensure your background objects don’t have physics. ensure hitboxes are correct for the object with physics. you can select every instances placed in the scene editor with the instance tab. select them one by one to ensure all of them are intended. additionally, check your event sheet by checking all “create an object action” using search in event sentence. ensure all of them are intended

The above wood.،the bucket has invisible physical parts.

It doesn’t even collide with the wood! because it moves in another direction.

Below you can see the candy physic behavior:

I’m agree with you but there isnt any hidden wall.

Below is the practical version that I first made.

can’t you just re-sprite this version since it works?

it looks like a bug to me

Thanks.

Problem solved.

I didn’t expect to find practical version objects under the base layer.

That’s infuriating! We often assume there’s a major glitch but we have to admit that it’s usually our own fault…
Fortunately, in fact