Hi, there are similar questions here but I just would like some clarification.
If I’m making a platform game where the player needs to run up hills, should I just set the behavior of the player to physics rather than platform object? Is there any reason not to?
Platformer support slopes, so you can use any of them. Check if the platformer speed is constant when going the slop up and down, and if the behavior you found is good for you.
Physics behavior is almost mandatory if you need objects to be pushed around, fall, etc. in a realistic way.