Physics rotation not working how i need it to

so i have an object which i am trying to make fly around, by using s key to go forwards and a and d keys to rotate. this is using the physics2.0 behavior from the side view, and what i need is something like i saw in this game: Scuffed Rocket League by MagmaProd. I need that same sort of functionality where the car is not rotated when boosting, or hitting the ball, to allow for controlled touches of the ball in midair, like an air dribble. Im trying to make the same kind of game but im not sure if gdevelop can even do this, or if its something only possible in unity.