Hey Ya’ll im not really sure how to use the physics engine for a topdown game.
In this example im trying to make the spear more throw more believable cause right now its really flat just moving from 1 place to another with no gravity or arc. how would you even do gravity in topdown
But i think i have to deal with height or mess around with scaling to mimic height i also want to remove colliding with other objects, so the spears don’t collide and bounce off each other
is there any examples or workarounds maybe not even dealing with the physics engine
Thanks in advance
