Basically it would be SUPER nice to have something like
object.NotPicked(object.PickNearest(0,0))
this is just so if i now wanted 2 objects to move towards eachother as the same instance i could do smtg like
Basically it would be SUPER nice to have something like
object.NotPicked(object.PickNearest(0,0))
this is just so if i now wanted 2 objects to move towards eachother as the same instance i could do smtg like
I love the concept. I just wish I could think of a less awkward way to use it.
Currently, to move 1 instance towards another I would either use a 2nd object or something long like
set X and Y to the current position
Set object variable Picked to true
Select all
object variable Picked to false
Pick nearest from X, Y
set X and Y to the current position
Move to X, Y
object variable Picked to false
Add test object at obj X, Y
Select all
Obj not in collision with test object
Pick nearest from test object
Then either move the current obj towards the test object or save X and Y and move the previous instance to X, Y
Delete test object