When I import an image, the collision mask is a rectangle for the whole image size (32x32), how do i make pixel perfect (ignore transperent background for collision)?
That isn’t handled by transparency, which makes your topic title misleading.
You have to define a custom hitbox in that same window, if you later want to use the physics engine; you’ll have to define another hitbox.
Eight corners max, has to be convex.
I don’t want to be just for collision, but also for shadows, my object’s shadow is a box, i want it to be the same form as the actual figure.
I told you, you have to define the hitbox.
Double click on the object in the object list, and in the animation list click “edit hitbox”.
Eight corners maximum, has to be convex.