How do I use my own tiles and sprites from other Pixel Art software, properly?
I want the tile to fit within the grid like it should look.
The grid and the tile are even the same 50x50.
Unfortunately, nothing in your screenshot looks incorrect to me.
You have a tiled sprite that is a large image. Tiled sprites are going to show the entire image and only tile them when the object is larger than the source image.
If you’re only wanting to use part of the image, you will need to use something like a tile map instead. Tiledsprites will not stretch/shrink parts of the source image.
Again, your image doesn’t show anything wrong. You’re going to have to explain what you mean “how it’s supposed to look”, because as far as I can see it does look how it is supposed to.
Like the image above, but with my Pixel Studio sprites (The sprite above was made in Piksel). That’s all.
[/quote]
If the sprite is 32x32 and the grid is 32x32 they will line up. If they don’t line up for you, upload a scene file showing the problem or a video or something. So far you haven’t demonstrated that anything goes wrong anywhere.
I’m not sure how to send a video, but, I did create this 32x32 sprite in Pixel Studio and it has the same issue of the sprite stretching across the grid weirdly.
Can you upload a scene with the bitmap? It should take two minutes. There’s no way to tell what’s going on from your screenshots, they don’t show enough.
It may take a while; I haven’t been on GDevelop in a while, and it weirdly logged me out. I tried to log back in and it’s still loading for some reason.
Hey, I figured it out! The problem was I was resizing it in Pixel Studio while I was saving it. Pixel Studio lets you resize your art before saving it so it doesn’t come blurry. But you were still a great help, thank you!