Pixel Studio tiles not working in GDevelop

How do I use my own tiles and sprites from other Pixel Art software, properly?
I want the tile to fit within the grid like it should look.
The grid and the tile are even the same 50x50.


The whole sprite like shows when I expand it. Kind of hard to explain.

I’m not really sure what to do.

Unfortunately, nothing in your screenshot looks incorrect to me.

You have a tiled sprite that is a large image. Tiled sprites are going to show the entire image and only tile them when the object is larger than the source image.

If you’re only wanting to use part of the image, you will need to use something like a tile map instead. Tiledsprites will not stretch/shrink parts of the source image.

Is there any way to get it how it’s supposed to look. Like how I see tiled sprites in tutorials?

Again, your image doesn’t show anything wrong. You’re going to have to explain what you mean “how it’s supposed to look”, because as far as I can see it does look how it is supposed to.

Did you mean tilemaps?

Because we have our own eyes and see our own things you will need to articulate what it is you are seeing, or share a screenshot.

Oh, just have the tiled sprite fit into an entire grid square, that’s all.

Just make sure your grid cells and bitmap are the same resolution. Edit grid options.

The Pixel Studio sprite is 32x32 and in GDevelop grid is 32x32, does that work? And the default is to.

I agree with Silver Streak. You haven’t shown anything being wrong. The sprite is 32 and the cell is 32. Isn’t that exactly what you want?

Oh, I just want the entire sprite to fit into one grid-cell and get replicated when expanded, I thought that was how all tiled sprites were.
image
Like the image above, but with my Pixel Studio sprites (The sprite above was made in Piksel). That’s all.

That is how they are.

image
Like the image above, but with my Pixel Studio sprites (The sprite above was made in Piksel). That’s all.
[/quote]

If the sprite is 32x32 and the grid is 32x32 they will line up. If they don’t line up for you, upload a scene file showing the problem or a video or something. So far you haven’t demonstrated that anything goes wrong anywhere.

I’m not sure how to send a video, but, I did create this 32x32 sprite in Pixel Studio and it has the same issue of the sprite stretching across the grid weirdly.

Sorry, I’m not really sure what else to say.

Can you upload a scene with the bitmap? It should take two minutes. There’s no way to tell what’s going on from your screenshots, they don’t show enough.

What do you mean by “upload a scene” huh?? How do you do that?

Any cloud hosting service. They’re free. Dropbox

It may take a while; I haven’t been on GDevelop in a while, and it weirdly logged me out. I tried to log back in and it’s still loading for some reason.

Hey, I figured it out! The problem was I was resizing it in Pixel Studio while I was saving it. Pixel Studio lets you resize your art before saving it so it doesn’t come blurry. But you were still a great help, thank you!

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