i create pushable objects(as platform and also with platformer behavior) in my top-down game.
I make a press machine what is crush everything and destroy objects immediately.
The problem is pushable objects move like rubbers with eachoter.I want to exploit the bug when objects overlaping eachother but even the press area walls they just “jump” through…
The red small squares are the sensors for looking possible bugged objects overlap the grey “press” walls and destroy it in colliding with them.
The red A,B,C letters mark the places where to the boxes going when the press push out some and destroy few others.I just asking opinions:There is a chance to solve this bug or i looking for not the best direction?
Every help i appreciate because this is my first serious game and i planning to release for others as free game if is it that in a good state at the creation progress.
Why do you have the platform and platformerObject behaviours on the boxes? Are you moving the boxes with key presses?
How do you expect teh behaviours to work? It’s most likely that the combination of those two behaviours is causing the rubber type effect - if a platformerObject object overlaps a platform object, then they should be separated as part of the behaviour.
What events do you have to move the boxes? Are there any separate objects actions?
i make the boxes as they move on ladders(all the background) this is because i solve the “same kind objects colliding” problem what i can not find any other way for it…
i expect little this is why i need older Gdevelop users knowledge.This game become the most complex since when i begin the work with it.