Platformer air accel

how do I make it so the platform character behavior keeps acceleration when your mid air so the player doesn’t abruptly stop.

Hey Jimpa,

I don’t think that’s a setting in the platformer behaviour. I would suggest checking in the player is off the ground and adding a force to them that matches the speed of the platformer.

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I’m guessing here but I think you’re moving the platformer only if the key is pressed and stopping if not pressed so when a key is not pressed if you removes the forces or stop the player well it will stop.
Share some screenshot of your events so we can help you better.

Maybe doing this:
If Player is moving and Player is on floor(inverted)
In child event:
If Player is flipped(inverted) then
Simulate Right Key For Player
In Child event of Previous event:
If Player is flipped then
Simulate Left Key For Player

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both of these would work thank you :smile: