Hi everyone. GDevelop 5 is fantastic! you are doing a great job. I am aware that GD5 is not currently complete for productive use, but I have some interesting questions:
 I want to implement block breaking in my super mario style platform game (including blocks with the question mark that drop items). is it possible to do this through events? or do I have to wait for the final version of GD5 that will have specific events for this purpose? I refer to the particle system.
 I noticed that the compilation takes up a lot of space, mainly due to the packaging of dependencies right? in the future it will be possible to save a good percentage of memory for the executable? for Windows systems it’s not a problem, but for android yes! on Google Play the maximum allowed for an app is 100 mb (if I remember correctly).
 I really like GD5, it is written in js so in the future it will have many interesting extensions. Are you going to implement a system to make games in isometric visuals? would be great! improve and simplify the creation of a Super Mario style platformer, Point adventures and click Monkey Island style?
 The tutorial to create the Platformer game is incomplete! events for the player’s sprite flip are missing! it’s very useful and simple, but it’s an important step. I managed to insert a system of traps (rage game style, cat mario, trap adventures), using time event + trigger, but a simplified system would be convenient for applying traps through specific events. Probably publish a video tutorial to show what I did.The example game (Platformer) is very useful for reading and studying events! I understood why my player had problems in horizontal collisions! Thanks so much.
 GD5 promises very well, I would like a simplified system to make gameboy style shaders, 80s arcade cabinet, transition effects (player death and pixelated transition effect to do an example, step to the next level and more).
 Making game menus with an automated system, afterwards the user can customize the menu by inserting buttons, backgound and different sounds / music)
 I am of the idea that GD5 has enormous potential, in 2018 it makes no sense to write code to create a basic platformer game like Super Mario, or a shoot’em up with a side / top view, more advanced features can be implemented with js (via an integrated editor? and possibly a nice easy API for everyone).
The potential is really huge! GD 5 is ideal for making small 80s style mobile games, a genre that has come to light in recent years and is appreciated by many players. This makes GD 5 potentially great for designers, enthusiasts, and people with good ideas but who are not experienced programmers who can write an entire game using a framework.
Thanks for your attention, I follow your project with extreme interest (first with GD 4 and now with GD 5).