Hello. Last time I posted, I had mostly solved the issue described in this thread: [SOLVED] Shaky Player with "Separate two objects" event
Everything was good except for one thing: the player, when at high speeds, clips through walls. That is expected in every engine in every game, and I don’t really plan on making a game whose player character is that fast. The problem, however, was when I lowered the speed at which the player moves. I usually post videos to illustrate the problems I may have, and while recording the test, the player clips through the walls even at a slow moving speed, but when the recording program is not recording, the player can’t pass through it. Footage of the player clipping through the walls as I recorded (slow speed of 600, using forces):
Now, this only happens when the recording program is running. When it’s not, the player can’t pass through that wall, but I can’t record it, obviously. My concern is the player being able to clip through walls if their frame rates are low or if they are using a lot of processing power. How do I get around that?