(THIS IS A REPOST)
This is in 3D. this is the only thing left that bothers me, it only happens in certain angles (usually angles that go towards the cube)
I use “separate objects” action. And the conditions for this don’t matter, as it’s nothing to do with it. And I know the problem, just not the solution. So as the player is walking in the front of a cube, when it collides with the second cube, the game thinks you are colliding on the left/right side, this is a video example: https://youtu.be/EWnBBU_-G2U?si=_xoy-qyx0SEhpw9Q
It interrupts movement so badly, I have figured out something but. Other angles acts weird. It’s just not the same as separate objects. ORIGINAL POST: Player gets stuck between walls
If you are confused by the video btw, I’ll explain
So when I walk into the cube. Then I suddenly stop, that’s what happens, I’m not the one stopping.