Player movement along the path

Hello! Sorry for bad English. I want to ask - how to make sure that the player does not twitch when moving along the track?
Example -
the travel path is curved. How to make it smooth?

  • The player is rotating to follow the path. You can disable rotation if you want.
  • If you increase the size of the (virtual) cells used for pathfinding, it won’t do multiples turns in a row that looks like twitching, but the path will be longer.
  • This animation only has 8 sprites. With 32 sprites, the rotations would be smoother.