I’m still very much in the theory stages of my game.
What I’m trying to figure out is… how a player could move out of scene#1 and into scene#2… collect coins and perhaps walk back into scene#1. If player returns to scene#2, it remembers player collected some coins???
I think this is called Persistent Layout in Construct - but how to achieve this ins GDevelop??
I am still working on my first GD game, and was going to say, I think global objects and global variables as well as external events will do this for you.
I ended up turning any object, that will be in multiple scenes, into global objects so if I change anything about the object, it gets updated in all scenes. Also, external events will mean when you change any functions, they change for all levels that reference those functions and actions. I’m sure you will get the hang of it quickly.
However, if you’re going across multiple scenes, you’re going to need to track an ID for each object you can collect in the level as a global variable. If the Global Variable is 1, delete them upon the start of the scene, or something similar.