hi I have a problem that I can’t work out. I’m using the advanced platformer extension and have basic player states. everything works but the jump key won’t trigger once when the key is held keeps jumping when on floor?
thanks for replying. I did manage to get trigger once working when jumping from idle state but when jumping from run state and key is held the player keeps jumping. in the gdevelop wiki fsm tutorial example pressing the jump key also keeps jumping when held. UPDATE I went back to fsm animation states and moved the jump key press event outside of idle/run states THEN trigger once works for jump