I want to make the attack animation of the player to damage the enemy.
But I want it to the certain part where the player animation is in the slashing part as seen in the image. I can manually put collision masks on it one by one but that collision will end up the same when the player hits by enemy to take damage. Is it possible to separate the collision for the player to attack and to get hit? Like in the point where you can create and name point to make separate functions to it.