It would be awesome if i would able to use physics behaivor in tile map objects. pls add this feature![]()
![]()
I don’t understand your problem. Can’t you just add physical behavior to the tiles now?
You can assign the physics behavior. The issue is the physics behavior only allows for a simple collision mask. It doesn’t use the normal mask or the mask of the individual tiles.
If you used it it would most likely just be 1 huge rectangle or other simple object. You can’t confine it to the individual tiles. It needs to be 1 solid mask.
You might be able to break it up into multiple tilemaps but then you lose the benefits of a tilemap.
Oh, I understand.
Thank you .
yeah im talking about this