Please add physics to tilemap object :((((

It would be awesome if i would able to use physics behaivor in tile map objects. pls add this feature​:pleading_face::pleading_face:

I don’t understand your problem. Can’t you just add physical behavior to the tiles now?

You can assign the physics behavior. The issue is the physics behavior only allows for a simple collision mask. It doesn’t use the normal mask or the mask of the individual tiles.

If you used it it would most likely just be 1 huge rectangle or other simple object. You can’t confine it to the individual tiles. It needs to be 1 solid mask.

You might be able to break it up into multiple tilemaps but then you lose the benefits of a tilemap.

Oh, I understand.

Thank you .

yeah im talking about this