After getting hit with a poisoned bullet once, I want the player’s health to continue to decline by 0.5 every second. How do I do this? So far I’m only able to decrease the health every time the player gets hit. The timer does not seem to be doing anything here. Thanks!
That second event should not be a subevent. What it’s doing currently is checking the poison timer only once when ronaBullet collides with PlayerFight - that what the trigger once does. It’s interpreted as “Only perform the following actions and events once while the condition is true”.
Drag it to the left so it’s the same level as the first event (like the image below). That should fix it.