I’ve been developing a game like Earthbound for 2 months and I realized how cool it would be to let you “catch” the enemies
originally I was going to have a total of 8 team members so I didn’t care about the “variables”
but with this new idea, it’s probably gonna be a problem “I also had a bunch of exams so I couldn’t code for a month” that didn’t help me at all
ANYWAYS
I was wondering if there was a way I could easily store a bunch of enemy’s data
what I’m storing rn is
-Name (nicknames)
-Speed (its a time based movement rpg"
-Total exp
-Total Hp
-Current HP
-Armor1
-armor2
-armor3
-weapon
-totalmoves its like a reward ig???
-move1
to
-move6
-status1
-status2
-status3
some main characters have more because of special moves that would change them to a diff form etc
anyways is there any I can store a bunch of variables where the game won’t be slowed down from them
I have seen a few Monster Catcher games on gdev so if anyone could help me with this issue id be extremely grateful
if there’s different solutions it would also help a bunch
PLEASE SIMPLIFY WORDY SOLUTIONS
OR DRAW THEM OUT “literally on paper”
I am very bad with reading explanations and way better if I’m shown
if you’d like to do a wordy solution it would still help me greatly
THANK YOU!!! HAVE A AWESOME DAY
EDIT
These are my ideas I’m not exactly sure abt them tho
Both would take lots of time and I really don’t want to do one just for the system to break
the group one is hard to explain but it would check its typing then look at there stats