If they are then your gun is ultra huge image with a lot of empty space
And you should trim down its size to size of actual gun
2 - Double click your gun
And move center and origin point to handle of your gun
Something like what you see on image
Now add also new point you will call Bullet
You will use it to determine where to create bullets Gun.PointX(“Bullet”) same for Y
And going further you should do same thing to your bullet
I mean changing center and origin point
Where if it would be like pistol bullet i would move it to center of left edge of bullet
If it would be like BALL i would just make sure both points are in center
BTW notice how image of gun is exactly size of gun itself
I don’t have there no unecessary empty space