I would like to preload the sounds in my game because the first time a sound is played, there is a delay.
Is this a bad way to do it?
Also, what is the proper use of sound channels in the game? If you have 10 sounds in a game, is it best to put each sound on a separate channel if some of them might play at the same time?
Thank you for your help! Merci!
[ I’m sure you are away of this, but “thee” in the above code should be “the”. ]
When you play a sound, GD full loads it. When you play a music, GD loads it while the music is playing.
You are trying to preload sounds, load them at the beginning of the scene and then play them is a good idea I think, as long as I’m not wrong and GD doesn’t unload them at some time
I don’t play with sounds a lot, but I think sound channels should be used when two or more sounds needs to be played simultaneously, as you said
Thanks, surely somebody will fix it (for example me if nobody do it soon )