Prevent enemy bullet changing directions once fired?

I have an enemy (beet) that fires bullets around a centre object (beetattackposition) the enemy changes direction towards the players x position and so do the bullets to but I can’t figure out how to prevent the bullets from changing direction once fired?

example
animation

events

It’s because of these two events - how can you tell which beetattackposition to add the force to? :

Add a permanent force straight after the action that creates the beetattackposition, and remove these two events.

1 Like

oh I see now that fixed it thanks for the help!