Private Lobbies

There are actions to “join the next available lobby” and to "join a lobby using it’s ID, but these collide when a host that is waiting for a specific guest has their lobby invaded by a player who was trying to join a random lobby. The built in multiplayer needs a function that makes some lobbies private so they can only be accessed with the “join a lobby using it’s ID”.

I am not into MP
But what you are describing i saw someone solved by simply using text input object
So you would need to input password to see lobby

IDK if that would solve anything for you
But to me it looks like at least its next best thing

from that short description it doesn’t sound like it would solve or help

What i meant with i am not into MP is that i did not explore it at all idk how it works
But this 1 guy had that text input as his starting scene
So to play we needed input correct one or we would get WRONG PASSWORD

BUT to my understanding he could like make wrong password lead to “public” lobby
And good password lead to other “private” lobby

If having multiple lobbies per game is impossible then yeah my idea solves here nothing

Hi, there’s no official support for private lobbies, but there’s a workaround: connecting players to a “preview lobby.” This is exactly what I use in my games.

Here’s how to achieve this:

Option 1. Look at the link for getting the list of lobbies inside the “Custom Lobbies” extension; set “isPreview” to true for private lobbies.

Option 2. The Chess Template includes the “Multiplayer Helper” extension, which contains two ready-made actions: “Create public lobby” and “Create private lobby.”