Well, I made some enemies and they work fine. There attacks go well, there movement is good and there animations are nice. The problem is that when, although if one dies, it dies according to the events. But if more than one dies at the same time, only one dies, and then the other never dies. In fact, all instances of that enemy never die since the condition for the trigger once is always true.
I am not using the repeat every X seconds thing because what if I need to put several actions for a death scene, having the wait command in between them, or something having a tween for a death. I’ll have to wait for one enemy to die before the other does.
So, any help?