Problem on Jumpthru Platform

I have a problem, (or maybe bugs?) when the player is having a collision with the jumpthru platform, the player is shaking (or vibrating?) and the player’s animation is having a bug like changing from faling into running animation (even if the player is standing/idle), how can i fix this? Please help me…:sob:

Hi,
Make sure all your animations are of the exact same pixel size, and check your animation events to fix the conflicts.
If you don’t find what’s wrong, copy paste a screenshot of the events and we’ll take a look.

@Gruk Here is the screenshoot :


I still cannot fix this, but recently i figured out that the problem is at the sub events.
Can you help me then?

show the collision events please

@xisco Collision between what? I’m only using collision for between player and enemy, player and coins, player and checkpoint.
But nevermind, here is the screenshot of ALL MY EVENTS :

And here is the problem, when the animation starts changing :
shaking

sorry you are right :sweat: I meant the rest of events to see is there is something wrong.
will check later

Hi,
I opened the platformer example, I ordered the events like on your screenshot, but I cannot reproduce the issue. :thinking: