I have a problem, (or maybe bugs?) when the player is having a collision with the jumpthru platform, the player is shaking (or vibrating?) and the player’s animation is having a bug like changing from faling into running animation (even if the player is standing/idle), how can i fix this? Please help me…
Hi,
Make sure all your animations are of the exact same pixel size, and check your animation events to fix the conflicts.
If you don’t find what’s wrong, copy paste a screenshot of the events and we’ll take a look.
@Gruk Here is the screenshoot :
I still cannot fix this, but recently i figured out that the problem is at the sub events.
Can you help me then?
show the collision events please
@xisco Collision between what? I’m only using collision for between player and enemy, player and coins, player and checkpoint.
But nevermind, here is the screenshot of ALL MY EVENTS :
And here is the problem, when the animation starts changing :
sorry you are right I meant the rest of events to see is there is something wrong.
will check later
Hi,
I opened the platformer example, I ordered the events like on your screenshot, but I cannot reproduce the issue.