I have a character that I use 2 behaviors: platform object and physics 2.0, I tried to make the character stop in the sky (continue or decrease) when using abilities, is there any way?
Well, you might need to be more specific, but you can set the physics body to static. This makes it immobile, if that’s what you wanted. But if you meant something else, please clarify so I can help!
I’s not a good idea to mix these two behaviours - they can cause conflict in the way they act.
If you use physics, you could do as derplord wrote and make the object static so it doesn’t move. The alternative is to set gravity on the object to 0.
However, it really depends on what you are trying to achieve.
1 Like