Hi, I currently have two problems with my game and I do not know how to fix them
The first one is hard to explain, but I will try:
So the problem is that, after the timer has been paused, and the animation changed to “Idle Right”, the other animations will not/only work if the button is held, and will be returned to “Idle Right” when released.
Ah ok.
The other one is that one of my spawnpoints won’t work, despite it being the exact same as the other ones (apart from the name), and those work just fine.
Make sure the spelling is correct (GDevelop is case sensitive), and that the point is on the scene. You could also run preview in debug mode and check that Boil_Sign is being created.