Project Platformer Devlog Part #2

Here’s the link to the first part of my devlog:What do you think about my prototype and concept art? - #10 by Joshington

Yesterday, I added a very simple pause menu in my game, and the way I achieved it was I comprised many different tutorials and posts both from YouTube, more specifically a pause tutorial on YouTube from Winstreak!, about how he used opacity to hide the Pause menu at all times, and what I did is on the two images below:

Screenshot_29-5-2025_81513_editor.gdevelop.io
Screenshot_29-5-2025_81513_editor.gdevelop.io
837×521 71.6 KB

Screenshot_29-5-2025_81449_editor.gdevelop.io
Screenshot_29-5-2025_81449_editor.gdevelop.io
418×275 15.5 KB

Basically, when the Resume text is clicked on only, I set all of the Pause objects’ opacity to 0 so that it can hide everything, and to only show the Pause menu when the Enter/Return key is pressed.
Sorry I haven’t posted anything yesterday. It was just that the Pause menu took a long process, but I managed to get it done. Also, for the Quit button, the Quit button will take the player back to the title screen, but I hadn’t added that yet. I was also going to add an Options button in the Pause menu, which would take the player to the Options menu, but I also hadn’t figured out a way on how to make the player go back to the Pause menu after they go to the Options, because the Options menu is going to be integrated with the Title Screen, but I’ll find a way to make it work, and you can show me how if you want.

2 Likes

Hey there @Joshington awesome devlog post and nice progress on your game. I’m new here and still learning GDevelop, but I know in other engines like Unity engine, I would have the options menus something that is always there, like a static object or its own scene that can be loaded on top of the current scene. I do this so I can toggle the options in any scene that I have currently open and I wouldn’t have to make an options menu for every single scene that it’s needed it in. Maybe that info can help you with your game :smiley:

1 Like

Hey @StaticYeti I actually didn’t mean to post this on here, but you can check out my actual devlog in the link below and see how my progress is going.
What do you think about my prototype and concept art? - GDevelop general - GDevelop Forum
If I was working on toggling music, I would integrate both on the Title Screen options and the Pause Menu options. That way, the global volume can be changed no matter where you are in the game!
Also, thanks for the info and congratulations on being new to GDevelop!

1 Like

No worries as it was still a fun read! I will head over and view your other posts :smiley: