Here’s the link to the first part of my devlog:What do you think about my prototype and concept art? - #10 by Joshington
Yesterday, I added a very simple pause menu in my game, and the way I achieved it was I comprised many different tutorials and posts both from YouTube, more specifically a pause tutorial on YouTube from Winstreak!, about how he used opacity to hide the Pause menu at all times, and what I did is on the two images below:
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Basically, when the Resume text is clicked on only, I set all of the Pause objects’ opacity to 0 so that it can hide everything, and to only show the Pause menu when the Enter/Return key is pressed.
Sorry I haven’t posted anything yesterday. It was just that the Pause menu took a long process, but I managed to get it done. Also, for the Quit button, the Quit button will take the player back to the title screen, but I hadn’t added that yet. I was also going to add an Options button in the Pause menu, which would take the player to the Options menu, but I also hadn’t figured out a way on how to make the player go back to the Pause menu after they go to the Options, because the Options menu is going to be integrated with the Title Screen, but I’ll find a way to make it work, and you can show me how if you want.