I have a 3D object that I want to be rendered behind a 2D object, changing Z-layers of either the 2D or 3D object does not do anything, however, putting one object on another layer does, but this apparently creates multiple cameras which I do not want.
What is the expected result
3D object rendering behind a 2D sprite
What is the actual result
3D object always renders in front of all 2D sprites
Changing the “center point” of the 3D object mostly does what I want it to do, sometimes the sprite can be stuck in the middle of the object, this works well for now
You can change its z order via code, and it works… make sure you’re changing the instance you need in case you’re firing bullets, can not seem to change Z order via properties