I’m making a top-down typing game where enemies move toward the player, and you must type their assigned word to destroy them.
I want to: Give each enemy a random word from a list Prevent the same word from appearing twice until all words have been used Refill the word list when all words are used
I’m using global variables to store words and trying to remove words from the list after they are used, but I’m having trouble making it work properly.
Could anyone show me a step-by-step event sheet tutorial or share an example project