How do I…
I am fetching realtime database but the game engine action won’t “push” the data into my scene array variable
What is the expected result
use a “for each child” and “push” data from realtime db into my scene array
What is the actual result
the “get variable from database” (realtime db) overwrite the previous response, so instead of 4 different structures stored in my scene array I get the same (last fetch) 4 times in my scene array