I am new to Gdevelop, and I have not been able to find the answer to my question…can you please help?
For a pixel game that will be running on both desktop and mobile devices, what resolution do you recommend? 800x600, 640x480x or something else? I even seen some argue 512x242.
Is there a best-practice, or recommended setting for resolutions for retro pixel type games; or can you really pick and choose your own resolution and it will have no impact on the game’s graphics quality regardless of what device it is run on?
This is a basic but very important consideration and I thank you in advance for your help on this matter.
The reason this is a tough one to find answer for is because the answer more often than not is… ‘it depends’
In my experience, I have enjoyed making pixel art games but scale up the artwork and resolution to have smoother sprite and camera movement.
In my case I will often use 1280720 (16:9 aspect ratio) and 1616 sprites scaled * 4.
In the end it will depend on how you want your game to look.
Check out the space shooter demo included in the engine too see what you can do with a real small resolution with no scaling. But often it will come down to what works for you and the game you are making.
Cool, thank you for the reply. I will try your strategy and use higher resolution [with scaling up the objects] and see if that works.
Thank you very much for your reply and your help. I appreciate you sharing your experience with me.