How to make an object ‘rebound’ off a surface? For example, if I fire a bullet at a wall and want it to bounce off. I want the angle of incidence = angle of reflection. I drew a picture because this explaination may be unclear.
Perhaps the question was not quite clear enough, sorry.
I have a ball bouncing of the floor. I want to delete all y force and put in a new y force, but preserve all x forces. So the angles will be equal, but the speed of the rebound will be different.