Regarding the issue of jump direction

I’m using the default control system, but this system allows the character to change direction in the air. If I want the character to jump in a fixed direction based on momentum and speed, like Mario, how can I achieve this? Can I accomplish this goal using the default controls?

You can using rhe default controls you will just have to turn the controls into code I can send you the code needed but i have to wait until I have time to do it

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Thank you, I’m not in a hurry.

I currently only have one idea, which is to allow the character to horizontally flip only when on the ground, but this only solves the direction issue and does not prevent the character from freely controlling in the air. I’m hoping there might be a better method.

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