Remove colour of an object after adding it?

I have an object which flashes different colours using the ‘Global color’ effect. The problem I am having is getting it to revert back to normal. There is no invert and it states the default is white but that just blends over the top I think. :confused:

Just thought I’d save my disc space by changing it this way rather than multiple animation images. Any help would be appreciated :slight_smile: Sorry for all the questions. Working on three games at once haha

Setting the global color to “255;255;255” (white) should return the sprite’s default color, does it not work? :slight_smile:

No it didn’t :frowning: I thought it would. If that is how you do it then there must be something else with my events stuffing it up. I’ll have another crack at it. Thanks for the confirmation though! At least I know that part is right