I feel like when I use composite objects (E.G. A player who’s head and body are two different objects attached together) and other various things, I think an expression to check the current frame of the animation of something would be useful.
For example, let’s say my head and body both have a “move” animation. The head will have a different animation, and when that ends, it goes back to the move animation. Except now, the animation of the body and head are out of sync, which looks kinda goofy.
If I could change the animation frame of the head to match the body’s frame, I could sync the two up.
For example:
Action: Change the animation frame of playerHead to playerBody.AnimationCurrentFrame()
I do hope that something like this could be considered, thanks
As insein said. There is an expression although it has a meaningless name. I wish they would rename it to something more descriptive like currentFrame()
You would need to use it with compare 2 numbers if you needed to use it as a condition.
@insein@Keith_1357
No way, I tried it and it actually works now. I had no idea this was in the game!
In that case, I agree, I’d like to change my suggestion to change the name to something more intuitive.
Thanks!