My sonic character hides when it’s on jumpball animation after going through some specific coordinates, i tried to see if it was some action or events hiding it or lowering it’s opacity, but i couldn’t find nothing, i did get to change the animation collision and that seemed to help but i still don’t get why that happends.
The sprite object has 2 effects, a glow one and a color replace (and both effects are deactivated on the creation of the sprite)
The sprite does not have behaviors on it, but it’s on a “player” group
The collisions are a bit messy
Could it be related to the resolution change?
Here’s the project and how to replicate it in the file:
- First, press X, and then hold Z, the jump ball animation hides (with only the razorblade sprite showing).