Rendering issue with sprite objects

My sonic character hides when it’s on jumpball animation after going through some specific coordinates, i tried to see if it was some action or events hiding it or lowering it’s opacity, but i couldn’t find nothing, i did get to change the animation collision and that seemed to help but i still don’t get why that happends.

The sprite object has 2 effects, a glow one and a color replace (and both effects are deactivated on the creation of the sprite)

The sprite does not have behaviors on it, but it’s on a “player” group

The collisions are a bit messy

Could it be related to the resolution change?

Here’s the project and how to replicate it in the file:

  • First, press X, and then hold Z, the jump ball animation hides (with only the razorblade sprite showing).

New file

Try removing the collision from the player group

and the controls check that too