Rendering issue with sprite objects

My sonic character hides when it’s on jumpball animation after going through some specific coordinates, i tried to see if it was some action or events hiding it or lowering it’s opacity, but i couldn’t find nothing, i did get to change the animation collision and that seemed to help but i still don’t get why that happends.

The sprite object has 2 effects, a glow one and a color replace (and both effects are deactivated on the creation of the sprite)

The sprite does not have behaviors on it, but it’s on a “player” group

The collisions are a bit messy

Could it be related to the resolution change?

Here’s the project and how to replicate it in the file:

  • First, press X, and then hold Z, the jump ball animation hides (with only the razorblade sprite showing).

New file