[Request]: More advanced collision masks

IDK why this isn’t in GDevelop already:

Non-convex collision masks OR even better
dynamic collision masks (IDK if dynamic is the right word)
collision masks that make it so transparent pixels in the object are not part of the collision mask.

this would be so helpful and I would love it if this would be in GDevelop.

I hope I explained this well :smiley:


I would love to see the dynamic collision masks feature, it would be very useful especially for platformer maps.