Hello everyone. I am a newbie programmer experimenting a shotting game with this plataform. Could anyone help me in how to develop a ricochet effect of bullets fired by a character?
Thank you!
A hard one, thereās an example about bouncing, not sure if itās called ābouncingā, ācollision normalā, or something like that.
Itās hard to do since GD doesnāt return the collision direction (actually, the direction to separate the objects using the minimum movement distance), but it would be really useful