Ricochet effect - help needed

Hello everyone. I am a newbie programmer experimenting a shotting game with this plataform. Could anyone help me in how to develop a ricochet effect of bullets fired by a character? :confused: :frowning: :astonished: Thank you!

A hard one, there’s an example about bouncing, not sure if it’s called “bouncing”, “collision normal”, or something like that.

It’s hard to do since GD doesn’t return the collision direction (actually, the direction to separate the objects using the minimum movement distance), but it would be really useful :slight_smile: