Since Rive now offers a free option, I believe integrating it with GDevelop would be highly beneficial. It would serve as a great alternative for those who are unable to purchase Spine.
Thank you, I contribute as a financial supporter
Same I contributed financially, it would be nice to have this in GDevelop to make animations!
Hooray! It seems that the project has been funded ![]()
Hi @arthuro555, I hope you’re doing well! We really appreciate the effort you’ve been putting into the Rive integration for GDevelop! I was wondering if there’s any update on its progress or if there’s a timeline you’re aiming for? I’m looking forward to seeing how it turns out. Thanks for all the work you’re doing!
Hi @arthuro555, I just wanted to check in regarding the Rive integration for GDevelop. I understand you might be busy, but I’d appreciate any updates you can share when you have time. Thanks so much for your efforts!
Are we ever getting an update on this, or is it dead in the water?
It would be great to know if there are any plans for a Rive plugin. Our team is looking to adopt a no-code game engine for building educational games, and since many of us already work extensively with Rive, this has been one of the key factors in our decision between GDevelop and Construct 3 (which already has unofficial Rive support).
I’d definitely prefer to go with GDevelop, and I’d be happy to wait if Rive integration is on the roadmap in the near future. Thanks!
In short, don’t wait for a Rive integration in GDevelop 5 this year (2026).
I personally have a version of the engine that supports Rive files, but it is far from stable and this isn’t official at all.
Before I open a PR for it, GDevelop engine’s 2D editor will need to be reworked as shown on the official GDevelop roadmap.
I really need the upcoming realtime 2D editor because Rive files cannot currently be loaded and displayed in the editor, they are only visible at runtime.
Additionally, the runtime needs some optimization because it has to convert the SVG from the Rive file into textures used in Pixi.js, which is the 2D rendering engine used by GDevelop.
This looks very promising! As for the 2D editor, while seeing everything in real-time makes perfect sense, I’m not sure even Defold (which has official Rive support) renders Rive files in its editor.
Oh, you’re not using the Rive renderer? I had also begun an experiment, and was having the Rive advanced renderer rendering the files into a canvas, then just made the different pixi textures using a basetexture sourcing that canvas and a rectangle selecting the area for a given file instance
How’s the project going? Is there anything to test soon?
On my side, and I’m sorry to say this but I’ve burnt out and stopped working on much of anything for a year and for the foreseeable future
I’m sorry for getting your hopes up back then. I am not functional enough to work on anything.
The entirety of the money is still locked at an independent non-profit escrow and available as a bounty for anyone who releases a free and open source rive integration for gdevelop, rest assured that I haven’t seen the light of any of this money. I can try and see if the platform allows for late refunds if youd prefer withdrawing the bounty money at this point.
I’m really sorry to hear about your burnout, please take care of yourself!
Maybe @Bouh would be interested in continuing where you left off? If you’re able to pass the project files to him that is. It’s not about the bounty money for us - we would just love to see Rive integrated into GDevelop.
I would really like to see rive implemented in the engine, and I would like to implement rive myself, but I think my programming experience will be insufficient.