Hello
I could need a little help with physics objects and rotation
I have a ship and bullets as physics objects, the ship has a point(called thruster(sic)) - where the bullets should be spawned and fired - with applied forces.
When I rotate the ship, the distance from the point/spawn-coordinates to the ship seems to differ with the angle.
So when I fire a bullets upwards, the bullet collides a little bit with the ship,
but when i shoot downwards, the bullet spawns a couple of pixels away.
Where is the origin of your BulletObj? If it’s not already, try moving it to the centre of the bullet image/object.
This may also fix the issue of the bullet not appearing in the slot - the rotation will be around the origin, and if that’s not centred, then it will look a bit lopsided/funny.