I have a circular sprite with physics behaviour. It has a circular collision mask. It has a single animation frame which has dots like a football. I want the image to rotate with the ball as it tumbles around.
Seems like a simple thing but I cannot work it out.
You can change animation speed scale to velocity of your physics object
And simply if velocity is not equal to 0 change animation speed scale of your object to abs(object velocity X + velocity Y) most likely /divided by some value
Use text object to test various values