Before I start, I’d like to say that I’ve finished my first game with GDev! Thank all of you for your help.
I’m trying to figure out how to make my platform world round, as seen in the game No DMCA Sky.
The world is a big platform with a circle-like shape, or a lot of little platforms that you can easily locate around with trigonometry. About the rotation, the platformer behavior gravity is always downward, so when you “walk” instead moving the player you should rotate the entire world actually
The other option (the even-harder one) is to use the physics behavior, you can simulate the gravity adding a force in the direction of the world center, move the player through forces, and rotate the camera with the player, what a mess!
Would I make small round shaped platforms?
I’m talking about this:
WorldPlatform.zip (8.64 KB)
High level tech, but you are trying to do something that is not out-of-the-box
Ahh! Thanks! You’re too kind!