Same enemy speed is much faster in another level


So I have this external layout named “EnemiesManagement”

And I’ve used it in two levels. You can configure the speed of the enemies with this line

But the weird thing is
The speed is fine in the main level… but it goes completely crazy in the second one, where it’s just much much more faster. Anyone aware of what the issue with this is?

I’m guessing here but, how do you manage the links of the externals and main game scene note that if you link twice the external will be executed twice and so on the enemies speed

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Oh, that’s a very good point

Now that I’ve looked at it, I linked the same thing twice in the second scene. Thank you!

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