Hello!
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Are there any ways to save the whole state of the game without using many storages for each variable or position?
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How can I use one event for a group of objects instead of this?
Hello!
Are there any ways to save the whole state of the game without using many storages for each variable or position?
How can I use one event for a group of objects instead of this?
#1 has a lot of posts and would depend on what your game looks like. Most (if not all) involve putting all the information into an array and/or structure, convert to a json string and save it to storage. Then load the string, convert from JSON to a variable(s) and create or position the objects and their settings using for each object and/or for each child. This is simplistic but is the general concept. Search the forum.
#2 You can use the sticker behavior on _1 thru _4 and stick them to the other object. Once stuck, they would follow the object they’re stuck to.
or
put _1 thru _4 into a group, for this I used a group named “Group”
Set position of Group to tomDialog1.PointX(Group.ObjectName()), tomDialog1.PointY(Group.ObjectName())
#1 - I meant something like one event to save everything in the game.
#2 - Thank u, works nice.
No, there’s no simple way unless you can create or find an extension. I wish it was easier.